Combat has a satisfying impact, though some may find it clunky when using some weapons in particular, and the tutorial could do more to ease new players in. With its striking art, rich world-building, and MMO-lite mechanics, the game has a strong foundation. The game is only now starting its early access, so if Thunder Lotus refines onboarding, enhances communication, and polishes movement, 33 Immortals will become a standout in the genre. Pros
Then there’s the lack of real coordination tools. With no voice or text chat, you’re left to hope your team naturally understands the plan—which they often don’t—or rely on emoticons to direct those around you. Even if the emote wheel has arrows and objective’s icons, most of the time players won’t follow them.
Bumping into another player or two, teaming up to fight random objectives, then going through the entire dungeon, only to get separated and somehow feel melancholy about that 20-minute unspoken bond is probably something you can only get from a video game.
entering early access on March 18, there’s plenty of room for refinement. If Thunder Lotus can improve onboarding, introduce better communication tools, and fine-tune movement mechanics, the game has the potential to carve out a unique place in the roguelike space.
Going in alone is a death sentence and even small groups struggle, I quickly learned to wait for at least three other allies before attempting one. Outside these chambers, Bone Altars allow you to heal, buy Relic Chest Keys, or acquire Teleport Stones, which are indispensable for reaching allies or escaping danger when chaos erupts.
Face the Wrath of God, and stay bold – for He will end your quest swiftly and often. Expand your epic arsenal with weapons empowered by sins and virtues, loot the spoils of His realms, equip potent new relics to match your playstyle, and gain permanent upgrades to your soul. Inspired by the Divine Comedy
If you combine elements from all that into one game, you will get something like what Thunder Lotus has cooked up with 33 Immortals.
Considering the tenacity of roguelike enjoyers, having only two maps available at launch may end up being a major drawback for those who beat the two bosses within the first week, if I’m being conservative.
Of all of these, I found myself spending most of my interactions with Beatrice, tracking my various Feats and working to increase my Level and eventually unlock even more features.
The good news is that all these and more features and content are a part of the studio’s 33 Immortals Gameplay roadmap for 2025. The bad news is that you aren’t getting any of it right now, essentially making the early access version a worse experience if you pick it up this soon, unless you want the title in your library before the price goes up at the 1.0 launch.
Judging from what I could experience in Hell at least, the developer has experimented and almost perfected the formula to keep the action flowing and make the map exploration-worthy.
The tutorial ensures you experience failure firsthand, as the relentless enemies eventually overwhelm you.
I played the preview solo because I was feeling particularly antisocial that day, but of course that doesn’t mean I was alone. Other players occupy the hub world and the main maps in 33 Immortals
33 Immortals. One wayward dodge might push you into the path of a stumbling army of headless titans, who were, until just now, chasing some other poor soul. I’m speaking of this from experience. I’m just helpful like that.
S to reach even more players.
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